![]() That's not terribly realistic because characters can do things that don't seem related and some skills just become must-haves. The first one has fairly generic all-encompassing skills that you get to pick a few of. My problem with skill systems in general is that there are only two broad types of systems. You think there should be more skills? You don't like the proficiency system? You think a 10th level character should expect to automatically succeed on skill rolls? Then you mention 3.0 skill system but, to be honest, I find that system equally comprehensive and needlessly more complex (and 3.5 is worse with all the situational modifiers). You also say you want something more comprehensive, but I'm not sure what you think is lacking. You say you're very dissatisfied, but you don't really describe what's dissatisfying. ![]() I think you need to start by describing the goals you're trying to achieve by changing the system. ![]()
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